Помогите !
Half-life 2 mmod.
На трупах хедкрабов и муравьиных львов не остаются следы от пуль.
Кто поможет, написать в конце ответа свой e-mail .За помощь вознагрождение
Прочие компьютерные игры
Half-Life 2 mmod 1.3 .Нет следов от пуль, кто поможет вознагрождение ...
Тебе вроде последняя команда нужна, но ты и другие почекай.
r_decal_cullsize [pixels] - Decals (marks from weapons etc.) higher than the specified size in pixels will be removed straight away. Raising this value can improve performance during heavy gunfire for example, at the cost of some realism depending on how high this value is raised.
r_decals [number] - Specifies the maximum number of decals possible at any one time. The higher this number, the greater the potential for getting slowdowns during large firefights as large numbers of decals are generated. Reducing this setting can improve performance in such situations.
r_drawdecals [0,1] - If set to 1, decals are drawn. If set to 0, no decals are drawn at all improving performance but greatly reducing realism (cheat).
r_drawflecks [0,1] - If set to 1, small chunks of rubble and dirt will be thrown up around bullet impact points. If set to 0, these 'flecks' will be disabled, reducing realism but improving performance.
r_drawmodeldecals [0,1] - If set to 1, decals can be drawn on models, which are pretty much everything excluding walls and floors. If set to 0 these decals will be disabled, improving performance during weapons fire for example, but reducing realism.
r_maxmodeldecal [number] - If r_drawmodeldecals is enabled, this number determines the maximum number of decals which can be drawn on a model. The higher the setting the greater the performance impact when firing at models.
r_decal_cullsize [pixels] - Decals (marks from weapons etc.) higher than the specified size in pixels will be removed straight away. Raising this value can improve performance during heavy gunfire for example, at the cost of some realism depending on how high this value is raised.
r_decals [number] - Specifies the maximum number of decals possible at any one time. The higher this number, the greater the potential for getting slowdowns during large firefights as large numbers of decals are generated. Reducing this setting can improve performance in such situations.
r_drawdecals [0,1] - If set to 1, decals are drawn. If set to 0, no decals are drawn at all improving performance but greatly reducing realism (cheat).
r_drawflecks [0,1] - If set to 1, small chunks of rubble and dirt will be thrown up around bullet impact points. If set to 0, these 'flecks' will be disabled, reducing realism but improving performance.
r_drawmodeldecals [0,1] - If set to 1, decals can be drawn on models, which are pretty much everything excluding walls and floors. If set to 0 these decals will be disabled, improving performance during weapons fire for example, but reducing realism.
r_maxmodeldecal [number] - If r_drawmodeldecals is enabled, this number determines the maximum number of decals which can be drawn on a model. The higher the setting the greater the performance impact when firing at models.
Никита Талдыкин
Хммм. тоже такая проблема? А где ее искать ?
Никита Талдыкин
Команды эти не могу найти, не одну из них
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