Пишет The name 'lastX' does not exist in the current context подскажите пжл что делать 
вот сам скрипт:
using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
 
public class CameraControl : MonoBehaviour 
{ 
    public float dumping = 1.5f; 
    public Vector2 offset = new Vector2(2f, 1f); 
    public bool isLeft; 
 
    private Transform player; 
    private int last; 
 
    [SerializeField] 
     float leftlimit; 
    [SerializeField] 
     float rightLimit; 
    [SerializeField] 
     float bottomLimit; 
    [SerializeField] 
     float upperLimit; 
 
    void Start() 
    { 
        offset = new Vector2(Mathf.Abs(offset.x), offset.y); 
        FindPlayer(isLeft); 
    } 
 
    public void FindPlayer(bool playerIsLeft) 
    { 
        player = GameObject.FindGameObjectWithTag("Player").transform; 
        lastX = Mathf.RoundToInt(player.position.x); 
        if (playerIsLeft) 
        { 
            transform.position = new Vector3(player.position.x - offset.x, player.position.y - offset.y, transform.position.z); 
        } 
        else 
        { 
            transform.position = new Vector3(player.position.x + offset.x, player.position.y + offset.y, transform.position.z); 
        } 
    } 
 
    void Update () 
    { 
        if (player) 
        { 
            int currentX = Mathf.RoundToInt(player.position.x); 
            if (currentX > lastX) isLeft = false; else if (currentX < lastX) isLeft = true; 
            lastX = Mathf.RoundToInt(player.position.x); 
 
            Vector3 target; 
            if (isLeft) 
            { 
                target = new Vector3(player.position.x - offset.x, player.position.y + offset.y, transform.position.z); 
            } 
            else 
            { 
                target = new Vector3(player.position.x + offset.x, player.position.y + offset.y, transform.position.z); 
            } 
 
 
            Vector3 currentPosition = Vector3.Lerp(transform.position, target, dumping * Time.deltaTime); 
            transform.position = currentPosition; 
 
        } 
 
        transform.position = new Vector3 
        ( 
        Mathf.Clamp(transform.position.x, leftlimit, rightLimit), 
        Mathf.Clamp(transform.position.y, bottomLimit, upperLimit), 
        transform.position.z 
 
        ); 
    } 
}
	
	
	C#
	
		
		
								
				
																				
							
								
				
								
				
			
	
		
			Пишет The name 'lastX' does not exist in the current context подскажите пжл что делать.ЮНИТИ
Нет у вас переменной lastX, есть только поле last:
				
									 private int last; Наверное, должно быть так: private int lastX; 
								
									Борис Эдуардов								
								Понял,спасибо							
											А где у тебя описан этот lastX? Чой-то я слепой стал совсем, не вижу...
				
							using System; 
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
 
public class CameraControl : MonoBehaviour
{
public float dumping = 1.5f;
public Vector2 offset = new Vector2(2f, 1f);
public bool isLeft;
 
private Transform playerTransform; // добавлена declartion playerTransform
[Header("Player")]
private int lastX; // добавлены Header и declartion lastX
 
[Range(-180, 180)]
[Tooltip("left limit of camera movement")]
public float leftLimit;
 
[Range(-180, 180)]
[Tooltip("right limit of camera movement")]
public float rightLimit;
 
[Range(-90, 90)]
[Tooltip("bottom limit of camera movement")]
public float bottomLimit;
 
[Range(-90, 90)]
[Tooltip("top limit of camera movement")]
public float topLimit;
 
void Start()
{
offset = new Vector2(Mathf.Abs(offset.x), offset.y);
FindPlayer(isLeft);
}
 
public void FindPlayer(bool playerIsLeft)
{
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
lastX = Mathf.RoundToInt(playerTransform.localPosition.x);
if (playerIsLeft)
{
transform.localPosition = new Vector3(playerTransform.localPosition.x - offset.x, playerTransform.localPosition.y - offset.y, transform.localPosition.z);
}
else
{
transform.localPosition = new Vector3(playerTransform.localPosition.x + offset.x, playerTransform.localPosition.y + offset.y, transform.localPosition.z);
}
}
 
void Update ()
{
if (playerTransform)
{
int currentX = Mathf.RoundToInt(playerTransform.localPosition.x);
if (currentX > lastX) isLeft = false;
else if (currentX < lastX) isLeft = true;
lastX = Mathf.RoundToInt(playerTransform.localPosition.x);
 
Vector3 target;
if (isLeft)
{
target = new Vector3(playerTransfor
				
							using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CameraControl : MonoBehaviour
{
public float dumping = 1.5f;
public Vector2 offset = new Vector2(2f, 1f);
public bool isLeft;
private Transform playerTransform; // добавлена declartion playerTransform
[Header("Player")]
private int lastX; // добавлены Header и declartion lastX
[Range(-180, 180)]
[Tooltip("left limit of camera movement")]
public float leftLimit;
[Range(-180, 180)]
[Tooltip("right limit of camera movement")]
public float rightLimit;
[Range(-90, 90)]
[Tooltip("bottom limit of camera movement")]
public float bottomLimit;
[Range(-90, 90)]
[Tooltip("top limit of camera movement")]
public float topLimit;
void Start()
{
offset = new Vector2(Mathf.Abs(offset.x), offset.y);
FindPlayer(isLeft);
}
public void FindPlayer(bool playerIsLeft)
{
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
lastX = Mathf.RoundToInt(playerTransform.localPosition.x);
if (playerIsLeft)
{
transform.localPosition = new Vector3(playerTransform.localPosition.x - offset.x, playerTransform.localPosition.y - offset.y, transform.localPosition.z);
}
else
{
transform.localPosition = new Vector3(playerTransform.localPosition.x + offset.x, playerTransform.localPosition.y + offset.y, transform.localPosition.z);
}
}
void Update ()
{
if (playerTransform)
{
int currentX = Mathf.RoundToInt(playerTransform.localPosition.x);
if (currentX > lastX) isLeft = false;
else if (currentX < lastX) isLeft = true;
lastX = Mathf.RoundToInt(playerTransform.localPosition.x);
Vector3 target;
if (isLeft)
{
target = new Vector3(playerTransfor
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